Roly Poly Roundup looks like a screensaver of bugs bouncing around a hat, but it plays like a lesson in how little control you actually have over your own mouse cursor. There’s no keyboard, no click, no menu of abilities — just movement, and a small crowd of pill bugs that will not go where you want them to go.
Built in GameMaker for a 2026 game design class project, Roly Poly Roundup strips its controls down to one single input: where your mouse is. The cursor itself acts as a solid object in the game world, so every pill bug that touches it gets knocked, redirected, or sent tumbling depending on the angle and speed you were moving. There’s no way to “grab” a roly poly directly — you can only bump it, which means herding a whole group toward the hat is closer to billiards than to a pet sim.
The cursor-as-collider: instead of clicking to interact, your pointer is treated as a physical shape moving through the scene, so the faster and more precisely you move it, the more control you get over how hard a bug gets bounced — slow, careless movements barely nudge them, while a sharp flick can send one flying clean off course.
The goal is simple on paper: get the roly polies into the hat sitting somewhere on screen. In practice, the pixel-art bugs roll unpredictably once bumped, colliding with each other and scattering a group you’d carefully lined up seconds earlier. Because there’s no click or grab, you can’t correct a mistake directly — you have to reposition your cursor and bump the stray bug again, often overcorrecting and sending it further off track the second time.
Players who’ve spent time with the game consistently note that the physics feel a little looser than the concept promises, and that roughness is part of the honest trade-off of a small class project built in a short timeframe rather than a polished commercial release — it’s an acknowledged rough edge rather than a hidden one. That looseness ends up being most of the challenge: once you understand that precision here means small, deliberate cursor taps rather than big sweeping motions, herding gets noticeably easier, and by the time a full group finally lands in the hat, the payoff feels earned rather than accidental.
Roly Poly Roundup doesn’t ask for much time, but it asks you to unlearn how you normally use a mouse. Once the hat is full of bugs that were scattering in six directions a minute earlier, the game’s whole silly premise — that a cursor with no buttons can still herd a crowd — stops feeling like a gimmick and starts feeling like the actual point.